Another case of the virtual triumphing over real-life. “Educational video gaming” could be coming to a classroom near you.
According to Bristol University neuroscientist, Paul Howard-Jones”, it’s all about dopamine. “Educational video games” have been proven to stimulate the production of dopamine in the brain. Dopamine increases attention spans and encourages the creation of new connections of synapses- which is the basis for all physical learning. Source
Additionally, video games apparently encourage students to be “active in manipulating objects and variables, have increased control over their actions, and engage in experiential learning”. Source
We already covered this a couple of weeks ago, but for those of you who may have missed our post “Feed the mind with exercise” , physical activity is directly linked to improved academic performance. Increased blood flow to the brain releases amazing “feel-good” endorphins which lifts levels of serotonin and dopamine in the body which are then directed to thr brain. Source
It seems to me that a lot of the advantages of educational gaming promoted in this picture- such as teamwork, communication, negotiation and problem solving- can be taught just as efficiently in the playground with the obvious added benefit of the children being physically active.
Am I right? Why should schools be wasting valuable curriculum space and much needed funding on “educational video gaming”, when many of the associated benefits can be achieved with just half an hour spent in the play ground?